Welcome to the gb2k youth 7v7 spring passing league
GB2K- Youth Passing League 2021- Open of individuals and Team Registrations
Home to the Treasure Coast only youth development 7v7 program . We welcome the football specific athlete as well as the multi-sport athlete who can’t attend every game to come have fun and get better. GB2K's minimal contact game decreases the likelihood of serious injury Registration for March-April Spring Leagues will open 2/8/2020!!
Please use this form to register for the spring league. If you are part of a team with a coach please indicate that on the form.
Divisions: * has the right to alter the structure to meet the needs of the players.
Max 3 coaches allowed on the sideline during game.
Players will wear GB2K issued team uniforms, and are permitted to wear the following;
Standard football cleats with plastic or rubber spikes (no metal spikes)
*Soft shell helmets – mandatory for all players (except quarterbacks).
Hats, or jewelry are not allowed on the field during game play.
Max 3 coaches allowed on the sideline during game.
All coaches (Head & Assistants) are required to complete background screening, Abuse Prevention Training, HEADS UP Concussion Certification, and Coaches Code of Conduct online two weeks prior to the start of the season.
One offensive coach is allowed on the field and in the huddle with players, but must be a minimum of 5 yards behind quarterback before ball is snapped so there is no interference with game play or Referee.
Defensive coaches are not allowed on the field at any time. With the exception of 6u & 8u grade. However, coaches must move out of the way prior to the snap of the ball.
Coaches are responsible for knowing all rules and educating their players on the rules and conduct.
Teams must be ready to start games on time. If a team is not ready and available when the clock starts, the referee will award the other team 2 points. If the team is not there or ready after 5 minutes has elapsed the Referee will call the game a forfeit and the other team will win the game 2 to 0.
Games will be played with two 15-minute running clock halves with 2-minute halftime. No clock stoppages for any reason.
Divisions will have one 30 second timeout per team - during tournament play only. All timeouts must be used prior to the 5-min remaining mark in any half. The clock does not stop running.
Overtime rules apply to tournament play only
Winner of the coin flip will choose offense or defense.
Each team will have 1 play from the 40-yard line. The team with the most yards wins the game. If each team has a completion for the same yardage. Process will repeat with the team that lost the flip, by selecting offense or defense.
No blitzing in overtime.
In- Game Play
Field length will be 50 yards, with a 40 yards start point.
40+ yards in width. 10 yard deep End Zone.
40, 25 & 10 are the first down lines.
Defense is allowed to play tight defense without jamming at the line. Holding, hands to the face, slapping head or throwing player down will penalized.
Offense is not allowed to shove a defensive player to create separation.
The center will be responsible for setting the ball at line of scrimmage. The center is not an eligible receiver.
All offensive formations must be legal sets and respect the tackle box (3 yards). Outside receivers on the line other receivers off the line.
Offense is allowed to run the ball as many times as they want on any down.
The QB is allowed to make one exchange (pass, handoff, toss). No toss passes, reverses, or hook and ladders (trick plays are not allowed).
Defensive players cannot cross the line of scrimmage until the ball is handed off. If you do, this would be considered a blitz.
Teams get ONE blitz per game.
QB can never run the ball at any division.
Offense can automatically chose to receive 1, or go for 2 points when a TD is scored.
No Kicking or Punting.
Receiver/Ball carrier is legally down when touched below the neck with one or two hands (one finger = one hand). (Excessive force or shoving will not be tolerated and will be penalized with automatic first down and 5 yards. A player can be ejected from the game if ruled unsportsmanlike or flagrant)
Fumbles are dead balls at the spot with the last team retaining possession. A Fumbled snap is not a dead ball, but the 4 second clock remains in effect.
The Quarterback is allowed 4.0 seconds to throw the ball. Time starts on the snap of the ball and stops on the Quarterbacks release. If the release is under 4.0 seconds the play continues or if the release is after 4.0 seconds the play is blown dead.
Interceptions are dead balls and cannot be returned.
There are no 4th downs. Offense has 3 plays to gain 15 yards or required yardage for a 1st down. 3 downs in all zones
In Game Penalties
Off-sides = Loss of Down
Delay of Game = Loss of Down
Offense will have 25 seconds to snap the ball once it has been marked for play and blown live.
Offensive Pass Interference = 5 yard penalty and Loss of Down. Receivers cannot shove defenders to create space
No penalty may be assessed in excess of the 40-yard line. If a penalty would move the offense beyond the 40-yard line, the offensive team will only be charged with loss of down.
If the referee sees the clock has exceeded 4.0 seconds the play will be blown dead and the ball will be returned to the original line of scrimmage with loss of down.
Offensive team is responsible for retrieving the ball to the previous spot or the new line of scrimmage spot. Clock does not stop and any delay by the offense in retrieving and returning the ball to the Referee will result in a delay of game and a 5-yard penalty.
Illegal formation – 5 yard penalty
Ineligible receiver – 5 yard penalty (ineligible man downfield, is a penalty called against the offensive team when a forward pass is thrown while a player who is ineligible to receive a pass is beyond the line of scrimmage).
The center must take a knee after the snap of the ball. Snapping the ball between the legs is encouraged but not required.
Off-sides = 5 yard penalty
Defensive Holding = 5 yard penalty
Defensive Pass Interference will be a spot foul (1st down at the spot foul occurred) If Defensive Pass Interference occurs in the End Zone it will result in a 1st down at the 1-yard line.
Any dead ball penalty on the defense that occurs after a change of possession will result in a loss of down for that team’s offense when they begin their ensuing possession.
Responsibility to avoid contact is with the defense. The defense is allowed initial disruption and then must cover. Excessive or prolonged contact will result in a "tack on" penalty at the end of the play. (5 yard penalty)